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figurines of prosperity breaking all at once?

Viewing thread in forum Bug Reports

Silvercat
2026-01-16 03:44 PM

my garden room "The Rare Dungeon of Strength and Dignity" previously contained 10 such figurines, 10 fountains and 8 bubble wraps. after the plants in the room finished growing just today, 6 of the bubble wraps and 4 of the figurines simply snapped all at once (the bubble wraps did while saving the figurines specifically). this seems strange because other things such as the fountains and (in other rooms) condensers/sunlamps, do not seem to break so easily, and i'm keeping roughly the same amount of items in my garden rooms. is this normal?? i hope they didn't break because the room got overcrowded from the vegetables my plants literally just produced...

EpiglottalAxolotl
Developer
2026-01-16 04:06 PM

That seems a little too high, yeah. Not entirely sure what's going on here. It is true that the vegetables being produced are factored into the crowding calculations when they probably shouldn't be (and I'm in the process of trying to figure out how to best fix this, but it's more complex than it sounds), but that by itself shouldn't be enough to make the break rates this high. Could just be bad RNG, but I'll keep an eye out and see if anything looks wrong.

EpiglottalAxolotl
Developer
2026-01-16 10:50 PM

Well, I did find a bug in the code that was preventing fountains and lamps from breaking, which is a different way to explain why all the notifications about things breaking were fountains. It also appears that break chances on garden items were being calculated once per plant, which means they get six chances to break rather than one. This should be fixed now.

thy
2026-01-17 01:09 AM

I've been really struggling to keep things in my gardens even pre-update due to the break rates (though I don't keep very many in most gardens lol) so thank you!

Jet
2026-02-07 12:39 AM

My garden items have still been breaking very often. I took away all my breakables to save myself the loss, though today I tested the break rate again. In the screenshot below five of my sunlamps and two of my bubble wraps broke. I have multiple gardens that resulted in broken items, this one had the most. The day before I made sure to make it so my room had forty items in total, wasn't overcrowded, and added plenty of bubble wraps. I think garden rooms are still bugged because I have a very similar set up with my pet rooms, and I have not yet experienced this many broken items at once.

https://i.imgur.com/6NDkBPc.jpg

thy
2026-02-07 03:57 AM

@Jet As of the most recent update, all non-essence items are counted against the item limit when determining break chances, which means that pretty much any garden has sky-high break chances between all the crops growing up and you taking everything out (pretty much every garden drop except the essences from condensers will rocket the amount of items past 15). A pet room would never have the same issue of suddenly gaining ~40 items unless you had a ton of mirrors triggering fur drops instead of essence drops (which seem generally more likely with mirrors). As far as I can tell, the bug that got fixed here was changing the break chance in a garden so that it triggered once per day per breakable item after all the plants grew (as opposed to the previous method where each breakable item was rolled for a break chance after each plant grew each day, which meant that 6 times as many break rolls were happening); the crops counting against item total hasn't been adjusted.

Jet
2026-02-07 04:57 AM

I see, Thank you for the clarification. I hope in future the gardens will get a few tweaks for this problem.

Silvercat
2026-02-07 12:21 PM

@thy mirror socializations appear to be unable to trigger non-essence item drops at all anyway from what i've seen myself. so yeah, nothing like that would ever happen in a pet room...!

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