Welcome to Dopcom Creechers!
You have arrived at a land shrouded in mystery, a relic of a bygone age yet brimming with untapped potential. Establish your magic, raise your familiars, and seek out the secrets of these realms...
To get started, maybe you would like to explore the town square? Or, for more information, check out the information section.
News and Announcements
September 2026 registration window
2026-08-28 09:34 PMWelcome to Dopcom Creechers! Today is the beginning of beta registration window #6. Signups will be open from the time of this announcement until the end of day sunday, september 6th.
Dopcom Creechers has been in beta for almost two years now, but it's a single-developer project and I have a day job separate from it, so you should expect things to still be a little rough around the edges in places. The site is intended to be fairly slow-paced, focusing on a playstyle where people check in for a few minutes each day.
Be sure to check out the information section! there's a lot of good information there to help you get started, including thorough documentation on all of the site's features and game mechanics. If you encounter any bugs or have any other feedback on the site, don't hesitate to post about it in the forums or email creechers@dopcom.net. Note that forum posts by new users may be held for moderation.
The next update for the site will introduce a new in-universe calendar system, including various small events such as solstice festivals that will occur throughout the year. Additionally, the annual Halloween event will begin on october 24th.
Information pages, new stamps, and the Money Hole
2026-07-22 01:35 AMToday's update brings a number of small additions in a wide variety of areas. Nothing major, but hopefully people will be able to have fun with it.
Information pages
I aim to make Dopcom just a little bit mysterious, because I believe that the thrill of discovering hidden secrets around every corner is a major part of the fun of classic virtual pet sites. However, Dopcom has become perhaps a little bit too mysterious, since a lot of the core game mechanics weren't really documented anywhere. This is now fixed! The information section has been updated to include detailed guides and tutorials on every major site feature. (If you see anything missing from the information pages, please let me know in the forums so that I can rectify this!)
New stamps
Six new stamps have been added! Half of these are earned by raising specific forms of the new pet species added earlier this year, and the other half are a little bit more mysterious...
Vase slots
A new type of furniture has been added: items that go in vase slots. Some existing items (including the Clay Pot furniture sold in the General Store) now grant a "vase slot", which can be used a variety of decorative items such as flowers or flags. The general store now sells colored pennants that can be placed in vases, and there is a new craftable flower bouquet item that can be placed in vases as well. This new furniture slot doesn't have a lot of options, but future updates will flesh it out much more.
(Note that, if you already have an eligible vase in a room, you will need to remove it from the room and then put it back in order to see the new slot.)
The Money Hole
A new feature has been added to the Town Square! Some established players have significant amounts of money and no real way to use it, because currently the only way to spend dopcoins is at the General Store or at other users' shops. Now there's a new option: throw your money in the Money Hole! The Money Hole has a global leaderboard where users can compete to donate the most money, and also offers a chance to receive exclusive furniture items—with higher donation amounts resulting in higher chances and more available items.
Other tweaks and bugfixes
- Prices at the Curio Shop have increased
- The Fluffy Towel grooming item now reduces affinity to Water
- There is now an icon on the rooms of pets that need grooming
- The new grooming icon and all weather symbols are now forum emotes
- Crops in gardens shouldn't affect break chance calculations for garden equipment such as fountains and sunlamps on harvest days any more
- Cleansing Shampoo no longer tries to reduce affinity to aspects that have already been reduced to 0
- Fixed some bugs where out-of-stock trades weren't properly getting marked as such
- "Skip to content" link has been added for users who use keyboard controls or screenreaders (yes, I know that screenreader and keyboard control support is pretty spotty right now, but I'm going to see if I can improve this over the next few updates)
What's next?
Now that this update is out and its many loose ends are wrapped up, development can begin in earnest on the in-universe calendar and seasons system. Each of the five seasons will last for 39 days and come with different weather patterns, exclusive furniture items in the Curio Shop, and other features. Eventually, each season will also have a unique solstice festival celebrated for three days in the middle of the season.
In addition to the seasons, the beginning of the exploration system is on the horizon and quickly approaching. Soon, players will be able to take their pets out to explore the Crossroads area.
April 2026 registration window
2026-04-25 12:32 AMWelcome to Dopcom Creechers! Today is the beginning of beta registration window #5. Signups will be open from the time of this announcement until around noon EST on sunday, may 10th.
Be sure to check the getting started guide and the rest of the information section; there's a lot of good information there to help you get started. I'm currently working on better documentation of all the various features of the site, which will hopefully be made available soon. If you encounter any bugs or have any other feedback on the site, don't hesitate to post about it in the forums or email creechers@dopcom.net. Note that forum posts by new users may be held for moderation.
Dopcom Creechers has been in beta for about a year now, but it's a single-developer project and I have a day job separate from it, so you should expect things to still be a little rough around the edges in places. The site is intended to be fairly slow-paced, focusing on a playstyle where people check in for a few minutes each day.
Development on the site is currently slowed down due to being a busy time in my personal life and my day job. Expect some new collectable stamps, minor quality of life improvements, and bugfixes soon, but I'm not planning any significant new content until the addition of the calendar system (and the associated solstice festivals) in july.
End of April Fools 2026
2026-04-13 11:09 PMToday is the last day of the April Fools event! The Mysterious Capsule Machine will continue functioning after the event so that you can turn in any leftover tokens, but it will no longer be linked in the Town Square. All items from this year's event will return next year.
Additionally, there is a new forum thread in the Announcements forum where weekly development updates will be posted every saturday.
The next registration window is coming soon and will run from april 25 to may 9.
April Fools 2026
2026-03-31 11:54 PMIt's April Fools again! The Mysterious Capsule Machine is back...

The April Fools event will run for two weeks. All of the event-exclusive items from the event will be returning every year. Originally, I had planned to add something even more complex for this year's April Fools, but with the grooming and crafting update having released so recently, I didn't want to overwork myself or overwhelm all of you trying to get yet another new system out the door.
