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Newspost: Forums are here!

2025-12-23 08:13 PM

This is something that I'm very excited about, and I know many of you are too: Dopcom Creechers finally has its own forum! Early in the site's development, I had said that I was not planning to add forums, because most existing forum software is technologically incompatible with the rest of the site and writing new forum software from scratch would be too hard. However, it turned out that writing new code was significantly easier than I anticipated, and so we have forums now! They're a little barebones now, but more features will be added soon.

That said, we currently have very limited moderation staff, and so some concessions have been made for ease of moderation. The forums are broken into four sections: announcements, questions and answers, bug reports, and trading. All users can create new threads in the bug reports and trading sections, but the Q&A section is currently limited to only contain a few specific megathreads (although this will change eventually). Starting with this one, all newsposts from the front page will also have corresponding forum threads to discuss the new updates to the site.

Renaming rooms

Another feature people have been asking for: rooms can now be renamed! Sort of. A new material called Dark Ink can now be summoned using the aspect of Void, and by spending Dark Ink and Astral Bricks, you can generate a new random name for a room. Or, if you're lucky, you may find a Scroll of Greater Renaming for sale at the Curio Shop for 50 tickets, which will give your room a more complex style of name. More types of renaming scrolls are planned to be added in the future, along with the ability to reroll a single word in a room's name while keeping the rest of the name unchanged.

Economic rebalances

The amount of essence produced when releasing pets into the wild used to be partially RNG-based; now, there is no randomness, but there are diminishing returns for extremely powerful pets, so you shouldn't expect to get more than about 200 of any one type of essence from any given pet. Players who are releasing low-to-moderate power pets should see more essence on average, due to the removal of the randomization, while also making it much harder for powergamers to break the economy (which has been a problem in the past).

Another economic rebalance that was planned for this update, but has been postponed, is to rework how items break. I want players who have only a few items to be able to use those items without worrying about those items breaking, but I also want to prevent the snowballing effect where players have been using hundreds of artifacts to make their pets stronger, releasing those pets for tens of thousands of essence, and then summoning hundreds or thousands more artifacts. To this end, a scaling factor is going to be added on break rates, where the chance of tier 5 summoned artifacts breaking will be based on the number of items in the room. Users with less than about 30 or 40 items per room will find that they break less often, whereas users with more than this many will find them breaking more often. This will only count functional items, not essence and materials that are produced from socialization or daily drops. This will probably go live in early january, since it's taking longer than expected to figure out the math to make it work as intended.

Miscellaneous changes

In addition to all of the above, there is now a RSS feed for site announcements, and two new collectable stamps have been added.

The next things planned after this are three new species of pets and more features for forums. If you have any questions about this update, post them in the associated announcement thread, the future development Q&A thread, or the bug reports forum!

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